Abstract:Post-training of language models is commonly framed as a sample-score-update loop implemented by gradient descent. A recent line of work, exemplified by RandOpt, relocates this loop to weight space, sampling Gaussian perturbations around a pretrained model and ensembling the top-K rewarded specialists at inference. While competitive with PPO and GRPO under matched training compute, this prediction-level ensemble incurs K forward passes per test example and does not extend cleanly to free-form generation. We ask whether the rewarded population can instead be folded into a single deployable model, replacing the inference-time ensemble with one consolidated update. A split-half analysis over 25 model-task pairs reveals reproducible low-rank structure in every case. We turn this geometry into CoRP (Consolidating Rewarded Perturbations), a gradient-free operator that combines reward-weighted aggregation, compatibility-aware reweighting, and a held-out validation gate, with no gradient flowing through the language model. Across five language models from 0.5B to 8B and five tasks covering math, code, and creative writing, CoRP improves the base model by 8.1 points on average. Using one tenth of RandOpt's perturbation budget, CoRP exceeds single-inference RandOpt by 6.5 points and recovers more than half of the gain of the 50-pass majority-vote ensemble, at one forward pass per test example.
Abstract:Personalized generation with frozen large language models requires a conditioning signal that is both compact and current. Existing personalization methods typically retrieve or summarize user histories in text, or compress them into static latent profiles and soft prompts. These approaches are efficient, but they treat a user's past behavior as an aggregate profile and therefore mix stable identity, recent drift, and item content in the same representation. We propose LAtent Trajectory Tracking and Extrapolation (LATTE), a framework that represents personalization as forecasting a peer anchored relative preference state. For each historical session, LATTE subtracts a time masked baseline formed from comparable users who responded to the same item, producing a state that measures how the target user differs from peers under a shared item context. A lightweight sequence predictor then forecasts the next state in this trajectory, and a State to Token Bridge injects the forecast into a frozen instruction tuned LLM through a single anchored soft token. We provide a latent factor analysis showing when peer anchoring cancels shared item variation and why temporal forecasting trades off stale averages against noisy recent states. Experiments on Amazon Reviews 2023 and MemoryCD show that LATTE consistently outperforms retrieval, summary memory, static latent profiles, difference aware latent profiles, and soft prompt compression baselines. On Amazon Reviews 2023, LATTE improves average ROUGE-L from 0.219 for a static latent profile and 0.245 for the strongest added latent compression baseline to 0.259. Additional pairwise comparisons and diagnostic analyses suggest that the improvement is mainly due to forecasting user-specific trajectory information, rather than merely adding a soft prompt interface.
Abstract:Existing embodied control research demonstrates remarkable performance improvements by scaling training data and model size. We instead explore inference-time strategy as an alternative axis. Non-deterministic generative models, such as diffusion and autoregressive models, have been widely adopted in the field of embodied control. However, the single-shot inference paradigm limits their performance. In this paper, we propose \textbf{TapSampling}, a plug-and-play framework for inference-time sampling. First, we introduce an Action-VAE that represents actions in a low-dimensional latent space by mapping policy-generated initial actions into a compressed posterior distribution, from which any number of latent samples can be drawn and decoded into candidate actions that approximate the true action distribution. Second, we formulate action verification as task-progress outcome prediction, using the intrinsic sequential structure of robotic datasets to train a semantically grounded verifier for interpretable action selection. Furthermore, TapSampling is a policy-agnostic framework. Extensive experiments in both simulated and real-world environments demonstrate that our method substantially improves multiple generalist policies without further policy finetuning. Code and models are available at the project page.
Abstract:Speculative decoding (SPD) accelerates large language model (LLM) inference by letting a smaller draft model propose multiple future tokens that are verified in parallel by a larger target model. The dominant SPD paradigm treats the target model as the sole reliable teacher, accepting a draft token only when it exactly matches the target prediction. This design implicitly assumes that the target is always the better choice at every position. In practice, this assumption does not hold. Although the draft is the weaker model overall, it is not uniformly inferior at the token level. In a meaningful fraction of cases where draft and target disagree, the draft's choice is the one that leads to the correct final answer. Inspired by this, we introduce \textbf{Collaborative Speculative Decoding (CoSpec)}, a generalization of SPD that no longer treats the target model as the sole token-level authority. CoSpec trains an arbitration policy via reinforcement learning to decide whether to accept tokens from the draft or target model, selectively accepting draft tokens at mismatches when doing so is likely to yield a correct final answer. Experimental results show that CoSpec maintains substantial speedups while surpassing target-only performance. By shifting the emphasis from imitation to collaboration, CoSpec suggests a new perspective on speculative decoding.
Abstract:Reinforcement Learning with Verifiable Rewards (RLVR) has emerged as a central paradigm for scaling LLM reasoning, yet its optimization often suffers from training instability and suboptimal convergence. Through a systematic dissection of clipping-based GRPO-style objectives, we identify the rigid clipping decision induced by hard clipping as a key practical bottleneck in the studied RLVR setups. Specifically, our analysis suggests that informative signals can lie in the near-boundary region just beyond the clipping threshold, and are therefore discarded by the standard hard-clipping rule. Notably, once this bottleneck is precisely identified, even simple stochastic perturbations at the boundary can recover meaningful performance gains. Building on this finding, we propose Near-boundary Stochastic Rescue (NSR), a minimal, plug-and-play modification that stochastically retains these slightly out-of-bound tokens to recover lost signals. While NSR, via stochastic sampling, can be interpreted as inducing an implicit gradient decay in expectation, our ablations reveal that its stochastic, boundary-local rescue mechanism is consistently more effective than deterministic gradient decay. Validated by extensive experiments across model sizes from 7B to 30B and both dense and MoE architectures, as a plug-and-play solution, NSR substantially improves training stability and delivers consistent gains over strong baselines such as DAPO and GSPO.
Abstract:Reinforcement Learning with Verifiable Rewards (RLVR) has become a promising paradigm for scaling reasoning capabilities of Large Language Models (LLMs). However, the sparsity of binary verifier rewards often leads to low efficiency and optimization instability. To stabilize training, existing methods typically impose token-level constraints relative to a reference policy. We identify that such constraints penalize deviations indiscriminately; this can flip verifier-determined direction when the policy attempts to outperform the reference, thereby suppressing gains. To resolve this, we propose One-Way Policy Optimization (OWPO), a method based on the principle of decoupling optimization direction from update magnitude. In OWPO, the verifier dictates the update direction, while the reference policy serves only to adjust the magnitude. Specifically, OWPO applies asymmetric reweighting: it performs Accelerated Alignment for inferior deviations (where the policy lags behind the reference) and Gain Locking for superior deviations (where the policy surpasses the reference). Furthermore, by incorporating iterative reference updates, OWPO creates a ``Ratchet Effect'' that continuously consolidates gains. Experimental results demonstrate that OWPO outperforms strong baselines, including DAPO, OPD, and MOPD, breaking the bottleneck of fixed priors to enable continuous self-evolution without reliance on external reference models.
Abstract:Egocentric human video data, which captures rich human-environment interactions and can be collected at scale, has become a key driver of embodied intelligence research. However, existing egocentric datasets typically lack tactile sensing, a critical modality that provides direct cues about contact, force, and pressure in human-object interaction. Without such signals, models struggle to learn physically grounded representations of real-world interaction dynamics. While tactile sensors provide these cues, deploying high-quality tactile hardware at scale remains expensive and cumbersome. This raises a central question: can tactile feedback be inferred directly from visual observations, enabling scalable tactile supervision for egocentric video data and supporting physically grounded embodied learning? To enable research in this direction, we introduce EgoTouch, a large-scale multi-view egocentric dataset with dense tactile supervision for bimanual hand-object interaction. EgoTouch comprises 208 manipulation tasks spanning 1,891 episodes in diverse indoor and outdoor environments, with synchronized multi-view RGB (head-mounted egocentric and dual wrist-mounted cameras), bimanual 3D hand pose, and continuous pressure maps from wearable tactile sensors. Building on EgoTouch, we introduce TouchAnything, a baseline multi-view vision-to-touch prediction framework that uses the egocentric view as the primary input and flexibly leverages available wrist-mounted views at inference time. Experiments show that incorporating wrist-mounted views generally improves tactile prediction over egocentric-only input, achieving up to 5.0% relative improvement in Contact IoU and 6.1% relative improvement in Volumetric IoU. We will publicly release the dataset, code, and benchmark.
Abstract:Generative tabular augmentation is appealing in data-scarce domains, yet the prevailing focus on distributional fidelity does not reliably translate into better downstream models. We formalize a fidelity-utility gap: common generative objectives prioritize distributional plausibility, whereas augmentation succeeds only when injected samples reduce the current learner's held-out evaluation loss. This gap motivates learning not just how to generate, but what to generate and when to inject as training evolves. We propose TAP (Tabular Augmentation Policy), which couples diffusion inpainting with a lightweight, learner-conditioned policy to steer generation toward high-utility regions and controls safe injection via explicit gating and conservative windowed commitment. Under severe data scarcity, TAP consistently outperforms strong generative baselines on seven real-world datasets, improving classification accuracy by up to 15.6 percentage points and reducing regression RMSE by up to 32%.
Abstract:Personalization today is fundamentally platform-centric: services build user representations from the behavioral fragments they observe. Yet no platform can construct a complete picture of the user, as competitive incentives, legal constraints, user privacy concerns, and epistemic limits create persistent data barriers. This paper argues for a shift from platform-centric personalization to user-governed personalization, where only the user can integrate fragmented contexts across platforms and the offline world. The key asymmetry lies in data access: only users can aggregate their own cross-platform and offline information. Large language model (LLM) agents make such integration practically feasible for the first time by enabling reasoning over heterogeneous personal data and transforming users' cross-context information into actionable personalization capabilities. We provide proof-of-concept evidence that users equipped with cross-platform data exports and an off-the-shelf LLM agent can outperform single-platform personalization baselines. We conclude by outlining a research agenda for building scalable user-governed personalization systems.
Abstract:Accurate facial estimation is crucial for realistic digital human animation, and ARKit blendshape coefficients offer an interpretable representation by mapping facial motions to semantic animation controls. However, learning high-quality ARKit coefficient prediction remains limited by the absence of reliable ground-truth supervision. Existing methods typically rely on capture software such as Live Link Face to provide pseudo labels, which may contain noisy activations, biased coefficient magnitudes, and missing or inaccurate facial actions. Consequently, models trained with supervised learning tend to reproduce imperfect pseudo labels rather than optimize for perceptual expression fidelity. In this paper, we propose SuperFace, a preference-driven framework that moves ARKit facial expression estimation from pseudo-label imitation toward human-aligned perceptual optimization. Instead of treating software-estimated coefficients as fixed ground truth, SuperFace uses them only as an initialization and further improves coefficient prediction through human preference feedback on rendered facial expressions. By aligning the model with perceptual judgments rather than numerical pseudo labels, SuperFace enables more visually faithful and expressive facial animation. Experiments show that SuperFace improves expression fidelity over Live Link Face supervision, demonstrating the effectiveness of preference-driven optimization for semantic facial action prediction.